package com.yanqu.road.entity.kowloon.battle;

import com.yanqu.road.entity.kowloon.common.KowloonCoord;

/**
 * 辅助类
 */
public class KowloonBattleBuffHeroHelper {

    private int heroId;

    /**
     * 局外英雄等级
     */
    private int level;

    /**
     * 局内英雄等级
     */
    private int mergeLevel;

    /**
     * 位置信息
     */
    private KowloonCoord pos = new KowloonCoord();

    /**
     * 加成
     */
    private long addition;

    /**
     * buff范围
     */
    private int buffRange;

    public int getHeroId() {
        return heroId;
    }

    public void setHeroId(int heroId) {
        this.heroId = heroId;
    }

    public int getLevel() {
        return level;
    }

    public void setLevel(int level) {
        this.level = level;
    }

    public int getMergeLevel() {
        return mergeLevel;
    }

    public void setMergeLevel(int mergeLevel) {
        this.mergeLevel = mergeLevel;
    }

    public KowloonCoord getPos() {
        return pos;
    }

    public void setPos(KowloonCoord pos) {
        this.pos = pos;
    }

    public long getAddition() {
        return addition;
    }

    public void setAddition(long addition) {
        this.addition = addition;
    }

    public int getBuffRange() {
        return buffRange;
    }

    public void setBuffRange(int buffRange) {
        this.buffRange = buffRange;
    }
}
